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Error Reading Asset Data

Joined: May 7, 2011 … Asset data was 452KB. 3. Instructions To Fix (Error Reading Asset Data) error you need to follow the steps below: Step 1: Download (Error Reading Asset Data) Repair Tool Step 2: Click the Do you think there is any performance loss between reading the assets via the AssetsManager or directly into the apk? For product support, please use the support links listed in your Xamarin Account. this contact form

Then I found another pb with my code. Comment 2 Atsushi Eno 2012-11-02 14:17:19 UTC I could reproduce it with Nexus 7 (Android 4.1.2), MfA 4.2.8 beta on Mac. Novice Computer User Solution (completely automated): 1) Download (Error Reading Asset Data) repair utility. 2) Install program and click Scan button. 3) Click the Fix Errors button when scan is completed. Do not heurt me ;) Aug 6, 2013 #10 reiki....@gmail.com I still get this with android-ndk-r9 / arm-linux-androideabi-4.8 / Android 3.2.1 / api version 13 on a 262.162 bytes tga

I have attached a project that reproduces the issue. Here is the Rogue file: https://dl.dropbox.com/u/8025882/RPG/Gate.IC java android exception file-io share|improve this question edited Oct 27 '12 at 8:35 Dipak Keshariya 15.1k1052104 asked Oct 27 '12 at 8:31 user1097185 4932823 It is almost as if Assets.Open() is looking at the contents of the binary file and deciding it will not load it. Some of these files are read without any problems, some others make the app crash with the error: "Error reading asset data.

Some of these files are read without any problems, some others make the app crash with the error: "Error reading asset data. Not the answer you're looking for? You could also try disabling compression on that file, or use Build action EmbeddedResource instead of AndroidAsset and use Assembly.GetManifestResourceStream() to obtain the data. (Not useful if you're e.g. jackdracon.

Thanks for the help! Feb 25, 2013 Project Member #8 kr...@android.com Also, do not read files a single byte at a time. Spearman's Correlation shows significance but scatter plot looks random? The workaround is listed in the bug I mentioned in this thread: WORKAROUND: hand-edit the .csproj and add a within the first .

I didn't knew but, Android when installs applications, do not uncompress the apk file. That's a core Android bug. On Wed, Apr 24, 2013 at 7:16 PM, Jonathan Pryor <[hidden email]> wrote: On Apr 24, 2013, at 1:02 PM, Francesco Colombo <[hidden email]> wrote: > I'm having a strange issue On Wed, Apr 24, 2013 at 11:02 AM, Francesco Colombo <[hidden email]> wrote: Hi,I'm having a strange issue in android 4.0 wiht Sam G2.

Efficient Typing on a Gameboy Why is nuclear waste more dangerous than the original nuclear fuel? On PC all is ok. Discussion in ‘Scripting' started by jackdracon, May 29, 2014. Anyway, thanks for the help!

This Error Reading Asset Data error code has a numeric error number and a technical description. weblink Feb 25, 2013 #7 bite...@gmail.com it's a typical situation for specific resources. if the request is for more data than exists, bail. * a. UV image editor, only drawing straight lines Living on an Isolated Peninsula - Making it Impossible to Leave What does ''overdue for a spurt'' mean?

This problem is fixed in Android 2.3. That's a core Android bug. Some of these files are read without any problems, some others make the app crash with the error: "Error reading asset data. navigate here The issue is that eclipse does not let you add flags to this command from within the ADT plugin.

Free forum by Nabble Edit this page HomeSitemap Services Welcome Home » Software » Error Reading Asset Data Error Reading Asset Data Posted on admin in Software on March 2, That should be possible. You can work around it in Xamarin.Android (by not compressing, or using another mechanism entirely such as EmbeddedResources), but you can't _fix_ it, anymore than you can fix it in Java

Unable to access asset data: -1".

I'll do that and add the .xnb extension to the "don't compress" list. saetechnologies.com - Colorway Wordpress Theme by InkThemes.com Well as I mentioend, it turns out ADT or the Android SDK packaging would compress some fo the assets. The workaround is listed in the bug I mentioned in this thread:         WORKAROUND: hand-edit the .csproj and add a within the first .      

What is the adverb form of event? Sounds simple, right? Ionic.Zip), grab the path to your `.apk`, and have at it: string apiFile = context.ApplicationInfo.SourceDir; - Jon _______________________________________________ Monodroid mailing list [hidden email] UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid johnHolmes http://qtechnology.net/error-reading/error-reading-esp-atomic-charge-data.html He solved it with code, but mentioned that it could be solved with xml config files.

Compatibility: Windows 7, 8, Vista, XP Download Size: 6MB Requirements: 300 MHz Processor, 256 MB Ram, 22 MB HDD Limitations: This download is a free evaluation version. This may sound like a stupid question but has the Asset Manager database been created? Ionic.Zip), grab the path to your `.apk`, and have at it:         string apiFile = context.ApplicationInfo.SourceDir;  - Jon _______________________________________________ Monodroid mailing list [hidden email] UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid _______________________________________________ Thank you.

The working one is a 2048x512 image. But I'm facing the issue on Android 4.0. This is really strange to me. SDA is a set of programs for the documentation and Web-based analysis of survey data. Some of these files are read without any problems, some others make the app crash with the error: "Error reading asset data.